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Assassin's Fate

Book III of the Fitz and the Fool trilogy

Author Robin Hobb
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Mass Market Paperback
$9.99 US
4.15"W x 6.85"H x 1.48"D   (10.5 x 17.4 x 3.8 cm) | 16 oz (442 g) | 24 per carton
On sale Dec 26, 2017 | 960 Pages | 9780553392968
Sales rights: US, Canada, Open Mkt
NEW YORK TIMES BESTSELLER • The stunning conclusion to Robin Hobb’s Fitz and the Fool trilogy, which began with Fool’s Assassin and Fool’s Quest

“Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin 

More than twenty years ago, the first epic fantasy novel featuring FitzChivalry Farseer and his mysterious, often maddening friend the Fool struck like a bolt of brilliant lightning. Now New York Times bestselling author Robin Hobb brings to a momentous close the third trilogy featuring these beloved characters in a novel of unsurpassed artistry that is sure to endure as one of the great masterworks of the genre.

Fitz’s young daughter, Bee, has been kidnapped by the Servants, a secret society whose members not only dream of possible futures but use their prophecies to add to their wealth and influence. Bee plays a crucial part in these dreams—but just what part remains uncertain.

As Bee is dragged by her sadistic captors across half the world, Fitz and the Fool, believing her dead, embark on a mission of revenge that will take them to the distant island where the Servants reside—a place the Fool once called home and later called prison. It was a hell the Fool escaped, maimed and blinded, swearing never to return.

For all his injuries, however, the Fool is not as helpless as he seems. He is a dreamer too, able to shape the future. And though Fitz is no longer the peerless assassin of his youth, he remains a man to be reckoned with—deadly with blades and poison, and adept in Farseer magic. And their goal is simple: to make sure not a single Servant survives their scourge.
Chapter One

Bee Stings

The map-­room at Aslevjal displayed a territory that included much of the Six Duchies, part of the Mountain Kingdom, a large section of Chalced, and lands along both sides of the Rain Wild River. I suspect that it defines for us the boundaries of the ancient Elderlings’ territory at the time the maps were created. I have been unable to inspect the map-­room of the abandoned Elderling city now known as Kelsingra personally, but I believe it would be very similar.

On the Aslevjal map were marked points that correspond to standing stones within the Six Duchies. I think it fair to assume that the identical markings in locations in the Mountains, Rain Wilds, and even Chalced indicate standing stones that are Skill-­portals. The conditions of those foreign portals are largely unknown, and some Skill-­users caution against attempting to employ them until we have physically journeyed there and witnessed that they are in excellent condition. For the Skill-­portal stones within the Six Duchies and the Mountain Kingdom, it seems prudent not only to send Skilled couriers to visit every site, but also to require every duke to see that any such standing stones are maintained upright. The couriers who visit each stone should document the content and condition of the runes on each face of the stone as well.

In a few instances, we have found standing stones that do not correspond to a marking on the Aslevjal map. We do not know if they were raised after the map was created, or if they are stones that no longer function. We must continue to regard them with caution, as we do all use of Elderling magic. We cannot consider ourselves to be masters of it until we can duplicate their artifacts.

—­Skill-­Portals, Chade Fallstar

I ran. I hiked up the heavy white fur coat I wore and ran. I was already too warm and it dragged and snagged on every twig or trunk I passed. Behind me, Dwalia was shouting for someone to “Catch her, catch her!” I could hear the Chalcedean making mooing noises. He galloped wildly, once passing so close to me that I had to dodge him.

My thoughts raced faster than my feet. I remembered being dragged by my captors into a Skill-­pillar. I even recalled how I had bitten the Chalcedean, hoping to make him release Shun. And he had, but he’d held on to me and followed us into the darkness of the Skill-­pillar. No Shun had I seen, nor that Servant who had been last in our chain of folk. Perhaps both she and Shun had been left behind. I hoped Shun would escape her. Or perhaps had escaped her? I remembered the cold of a Buck winter clutching at us when we fled. But now we were somewhere else, and instead of deep cold I felt only chill. The snow had retreated into narrow fingers of dirty white in the deeper shade of the trees. The forest smelled of early spring, but no branches had yet leafed out. How did one leap from winter in one place to spring in another? Something was very wrong but I had no time to consider it. I had a more pressing concern. How did one hide in a leafless forest? I knew I could not outrun them. I had to hide.

I hated the coat fiercely. I could not pause to wriggle out the bottom of it, for my hands felt as clumsy as fish flippers, but I could not possibly hide from my pursuers in a huge white fur coat. So I fled, knowing I could not escape but too frightened to let them reclaim me.

Choose a place to take a stand. Not where they can corner you but not where they can surround you, either. Find a weapon, a stick, a rock, anything. If you cannot escape, make them pay as dearly as you can for capturing you. Fight them all the way.

Yes, Wolf-­Father. I spoke his name in my mind to give me courage. I reminded myself that I was the child of a wolf; even if my teeth and claws were pathetic things, I would fight.

But I was already so tired. How could I fight?

I could not understand what the passage through the stone had done to me. Why was I so weak and so tired? I wanted to fall where I was and be still. I longed to let sleep claim me, but I dared not. I could hear them calling to one another, shouting and pointing at me. Time to stop running, time to make my stand. I chose my spot. A cluster of three trees, their trunks so close together that I could dodge between them but none of my pursuers could easily follow me. I could hear at least three people crashing through the bushes behind me. How many might there be? I tried to calm myself enough to think. Dwalia, their leader: the woman who had smiled so warmly as she stole me from my home. She had dragged me through the Skill-­pillar. And Vindeliar, the boy-­man who could make people forget what they had experienced: He had come through the stone. Kerf was the Chalcedean sell-­sword but his mind was so scrambled from our Skill-­journey that either he was no danger to anyone or he might kill any of us. Who else? Alaria, who would unquestioningly do whatever Dwalia told her, as would Reppin, who had so harshly crushed my hand as we came through the pillar. It was a much smaller force than she had started with, but they still outnumbered me five to one.

I crouched behind one of the trees, pulled my arms from the sleeves of the heavy fur robe, and at last wriggled and lifted until I could slide out of it. I picked it up and threw it as far as I could, which was not far. Should I run on? I knew I could not. My stomach was doubling and twisting uneasily, and I had a stitch in my side. This was as far as I could go.

A weapon. There was nothing. Only a fallen branch. The thick end was no bigger around than my wrist and it diverged into three limbs at the other end. A poor weapon, more rake than staff. I took it up. Then I pressed my back to one of the trees, hoping against hope that my pursuers would see the coat and pass me by, so I could double back and find a better hiding spot.

They were coming. Dwalia shouted in gasps, “I know you are frightened. But don’t run. You will starve and die without us. A bear will eat you. You need us to survive. Come back, Bee. No one will be angry at you.” Then I heard the lie as she turned her fury on her followers. “Oh, where is she? Alaria, you fool, get up! None of us feels well, but without her we cannot go home!” Then, letting her anger win, “Bee! Stop being foolish! Come here right now! Vindeliar, hurry! If I can run, so can you! Find her, fog her!”

As I stood behind the tree, trying to make my terrified breathing as quiet as I could, I felt Vindeliar reaching for me. I pushed hard to make my thought-­walls strong, as my father had shown me. I gritted my teeth and bit down on my lip to keep him out. He was making memories of sweet, warm foods and hot soup and fragrant, fresh bread at me. All those things I wanted so much, but if I let him make me think about them he could find a way in. No. Raw meat. Meat frozen onto bones, gnawing it off with my back teeth. Mice with their fur on, and their little crunchy skulls. Wolf food.

Wolf food. Strange, how delicious it sounded. I gripped my stick with both hands and waited. Should I stay hidden and hope they would run past me? Or step out and strike the first blow?

I did not get a choice. I saw Alaria go stumbling past my hiding place, several trees away. She halted, looked stupidly at the white fur on the ground, and then as she turned to call back to the others, she saw me. “She’s here! I found her!” She pointed at me with a shaking hand. I set my feet shoulder-­width apart as if I were going to play at knife-­fighting with my father and waited. She stared at me and then sank down in a crumpled heap, her own white coat folding around her, and made no effort to rise. “I found her,” she called in a weaker voice. She flapped a limp hand at me.

I heard footsteps to my left. “Look out!” Alaria gasped, but she was too late. I swung my branch as hard as I could, connected with Dwalia’s face, and then danced back to the right between the trees. I set my back to one trunk and took up my stance again, branch at the ready. Dwalia was shouting but I refused to look and see if I’d hurt her. Perhaps I’d been lucky enough to put one of her eyes out. But Vindeliar was lumbering toward me, his doltish smile beaming. “Brother! There you are! You are safe. We found you.”

“Stay back or I’ll hurt you!” I threatened him. I found I didn’t want to hurt him. He was a tool of my enemy, but left to himself I doubted he had any malice. Not that a lack of malice would prevent him from hurting me.

“Brothe-­er,” he said, drawing the word out sadly. It was a rebuke but a gentle one. I realized he was radiating gentleness and fondness at me. Friendship and comfort.

No. He was not truly any of those things. “Stay back!” I commanded him.
PRAISE FOR ROBIN HOBB

“Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin 

Fool’s Assassin

“Hobb knows the complicated workings of the wayward human heart, and she takes time to depict them in her tale, to tell her story sweetly, insistently, compellingly. . . . A book meant to be inhabited rather than run through.”The Seattle Times

“[Hobb’s] prose sparkles, her characters leap off the page.”Tordotcom

“Fantastic . . . emotionally rich storytelling.”—Library Journal (starred review)

Fool’s Quest

“A complex tapestry of adventure, betrayal, destiny, and unrelenting peril . . . Hobb’s expertise is evident as always.”Publishers Weekly

“Glorious and beautiful storytelling . . . Hobb lets rip with revelations, treachery, vengeance, sword fights and full on magical mayhem.”SciFiNow

“If readers have any doubt that Robin Hobb is one of the finest writers in the fantasy genre, then they haven’t read any of her work.”—SFFWorld
© Trina Jones
Robin Hobb is the author of the Farseer Trilogy, the Liveship Traders Trilogy, the Tawny Man Trilogy, the Soldier Son Trilogy, and the Rain Wilds Chronicles. She has also written as Megan Lindholm. She is a native of Washington State. View titles by Robin Hobb
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About

NEW YORK TIMES BESTSELLER • The stunning conclusion to Robin Hobb’s Fitz and the Fool trilogy, which began with Fool’s Assassin and Fool’s Quest

“Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin 

More than twenty years ago, the first epic fantasy novel featuring FitzChivalry Farseer and his mysterious, often maddening friend the Fool struck like a bolt of brilliant lightning. Now New York Times bestselling author Robin Hobb brings to a momentous close the third trilogy featuring these beloved characters in a novel of unsurpassed artistry that is sure to endure as one of the great masterworks of the genre.

Fitz’s young daughter, Bee, has been kidnapped by the Servants, a secret society whose members not only dream of possible futures but use their prophecies to add to their wealth and influence. Bee plays a crucial part in these dreams—but just what part remains uncertain.

As Bee is dragged by her sadistic captors across half the world, Fitz and the Fool, believing her dead, embark on a mission of revenge that will take them to the distant island where the Servants reside—a place the Fool once called home and later called prison. It was a hell the Fool escaped, maimed and blinded, swearing never to return.

For all his injuries, however, the Fool is not as helpless as he seems. He is a dreamer too, able to shape the future. And though Fitz is no longer the peerless assassin of his youth, he remains a man to be reckoned with—deadly with blades and poison, and adept in Farseer magic. And their goal is simple: to make sure not a single Servant survives their scourge.

Excerpt

Chapter One

Bee Stings

The map-­room at Aslevjal displayed a territory that included much of the Six Duchies, part of the Mountain Kingdom, a large section of Chalced, and lands along both sides of the Rain Wild River. I suspect that it defines for us the boundaries of the ancient Elderlings’ territory at the time the maps were created. I have been unable to inspect the map-­room of the abandoned Elderling city now known as Kelsingra personally, but I believe it would be very similar.

On the Aslevjal map were marked points that correspond to standing stones within the Six Duchies. I think it fair to assume that the identical markings in locations in the Mountains, Rain Wilds, and even Chalced indicate standing stones that are Skill-­portals. The conditions of those foreign portals are largely unknown, and some Skill-­users caution against attempting to employ them until we have physically journeyed there and witnessed that they are in excellent condition. For the Skill-­portal stones within the Six Duchies and the Mountain Kingdom, it seems prudent not only to send Skilled couriers to visit every site, but also to require every duke to see that any such standing stones are maintained upright. The couriers who visit each stone should document the content and condition of the runes on each face of the stone as well.

In a few instances, we have found standing stones that do not correspond to a marking on the Aslevjal map. We do not know if they were raised after the map was created, or if they are stones that no longer function. We must continue to regard them with caution, as we do all use of Elderling magic. We cannot consider ourselves to be masters of it until we can duplicate their artifacts.

—­Skill-­Portals, Chade Fallstar

I ran. I hiked up the heavy white fur coat I wore and ran. I was already too warm and it dragged and snagged on every twig or trunk I passed. Behind me, Dwalia was shouting for someone to “Catch her, catch her!” I could hear the Chalcedean making mooing noises. He galloped wildly, once passing so close to me that I had to dodge him.

My thoughts raced faster than my feet. I remembered being dragged by my captors into a Skill-­pillar. I even recalled how I had bitten the Chalcedean, hoping to make him release Shun. And he had, but he’d held on to me and followed us into the darkness of the Skill-­pillar. No Shun had I seen, nor that Servant who had been last in our chain of folk. Perhaps both she and Shun had been left behind. I hoped Shun would escape her. Or perhaps had escaped her? I remembered the cold of a Buck winter clutching at us when we fled. But now we were somewhere else, and instead of deep cold I felt only chill. The snow had retreated into narrow fingers of dirty white in the deeper shade of the trees. The forest smelled of early spring, but no branches had yet leafed out. How did one leap from winter in one place to spring in another? Something was very wrong but I had no time to consider it. I had a more pressing concern. How did one hide in a leafless forest? I knew I could not outrun them. I had to hide.

I hated the coat fiercely. I could not pause to wriggle out the bottom of it, for my hands felt as clumsy as fish flippers, but I could not possibly hide from my pursuers in a huge white fur coat. So I fled, knowing I could not escape but too frightened to let them reclaim me.

Choose a place to take a stand. Not where they can corner you but not where they can surround you, either. Find a weapon, a stick, a rock, anything. If you cannot escape, make them pay as dearly as you can for capturing you. Fight them all the way.

Yes, Wolf-­Father. I spoke his name in my mind to give me courage. I reminded myself that I was the child of a wolf; even if my teeth and claws were pathetic things, I would fight.

But I was already so tired. How could I fight?

I could not understand what the passage through the stone had done to me. Why was I so weak and so tired? I wanted to fall where I was and be still. I longed to let sleep claim me, but I dared not. I could hear them calling to one another, shouting and pointing at me. Time to stop running, time to make my stand. I chose my spot. A cluster of three trees, their trunks so close together that I could dodge between them but none of my pursuers could easily follow me. I could hear at least three people crashing through the bushes behind me. How many might there be? I tried to calm myself enough to think. Dwalia, their leader: the woman who had smiled so warmly as she stole me from my home. She had dragged me through the Skill-­pillar. And Vindeliar, the boy-­man who could make people forget what they had experienced: He had come through the stone. Kerf was the Chalcedean sell-­sword but his mind was so scrambled from our Skill-­journey that either he was no danger to anyone or he might kill any of us. Who else? Alaria, who would unquestioningly do whatever Dwalia told her, as would Reppin, who had so harshly crushed my hand as we came through the pillar. It was a much smaller force than she had started with, but they still outnumbered me five to one.

I crouched behind one of the trees, pulled my arms from the sleeves of the heavy fur robe, and at last wriggled and lifted until I could slide out of it. I picked it up and threw it as far as I could, which was not far. Should I run on? I knew I could not. My stomach was doubling and twisting uneasily, and I had a stitch in my side. This was as far as I could go.

A weapon. There was nothing. Only a fallen branch. The thick end was no bigger around than my wrist and it diverged into three limbs at the other end. A poor weapon, more rake than staff. I took it up. Then I pressed my back to one of the trees, hoping against hope that my pursuers would see the coat and pass me by, so I could double back and find a better hiding spot.

They were coming. Dwalia shouted in gasps, “I know you are frightened. But don’t run. You will starve and die without us. A bear will eat you. You need us to survive. Come back, Bee. No one will be angry at you.” Then I heard the lie as she turned her fury on her followers. “Oh, where is she? Alaria, you fool, get up! None of us feels well, but without her we cannot go home!” Then, letting her anger win, “Bee! Stop being foolish! Come here right now! Vindeliar, hurry! If I can run, so can you! Find her, fog her!”

As I stood behind the tree, trying to make my terrified breathing as quiet as I could, I felt Vindeliar reaching for me. I pushed hard to make my thought-­walls strong, as my father had shown me. I gritted my teeth and bit down on my lip to keep him out. He was making memories of sweet, warm foods and hot soup and fragrant, fresh bread at me. All those things I wanted so much, but if I let him make me think about them he could find a way in. No. Raw meat. Meat frozen onto bones, gnawing it off with my back teeth. Mice with their fur on, and their little crunchy skulls. Wolf food.

Wolf food. Strange, how delicious it sounded. I gripped my stick with both hands and waited. Should I stay hidden and hope they would run past me? Or step out and strike the first blow?

I did not get a choice. I saw Alaria go stumbling past my hiding place, several trees away. She halted, looked stupidly at the white fur on the ground, and then as she turned to call back to the others, she saw me. “She’s here! I found her!” She pointed at me with a shaking hand. I set my feet shoulder-­width apart as if I were going to play at knife-­fighting with my father and waited. She stared at me and then sank down in a crumpled heap, her own white coat folding around her, and made no effort to rise. “I found her,” she called in a weaker voice. She flapped a limp hand at me.

I heard footsteps to my left. “Look out!” Alaria gasped, but she was too late. I swung my branch as hard as I could, connected with Dwalia’s face, and then danced back to the right between the trees. I set my back to one trunk and took up my stance again, branch at the ready. Dwalia was shouting but I refused to look and see if I’d hurt her. Perhaps I’d been lucky enough to put one of her eyes out. But Vindeliar was lumbering toward me, his doltish smile beaming. “Brother! There you are! You are safe. We found you.”

“Stay back or I’ll hurt you!” I threatened him. I found I didn’t want to hurt him. He was a tool of my enemy, but left to himself I doubted he had any malice. Not that a lack of malice would prevent him from hurting me.

“Brothe-­er,” he said, drawing the word out sadly. It was a rebuke but a gentle one. I realized he was radiating gentleness and fondness at me. Friendship and comfort.

No. He was not truly any of those things. “Stay back!” I commanded him.

Praise

PRAISE FOR ROBIN HOBB

“Every new Robin Hobb novel is a cause for celebration. Along with millions of her other fans, I delight in every visit to the Six Duchies, the Rain Wilds, and the Out Islands, and can’t wait to see where she’ll take me next.”—George R. R. Martin 

Fool’s Assassin

“Hobb knows the complicated workings of the wayward human heart, and she takes time to depict them in her tale, to tell her story sweetly, insistently, compellingly. . . . A book meant to be inhabited rather than run through.”The Seattle Times

“[Hobb’s] prose sparkles, her characters leap off the page.”Tordotcom

“Fantastic . . . emotionally rich storytelling.”—Library Journal (starred review)

Fool’s Quest

“A complex tapestry of adventure, betrayal, destiny, and unrelenting peril . . . Hobb’s expertise is evident as always.”Publishers Weekly

“Glorious and beautiful storytelling . . . Hobb lets rip with revelations, treachery, vengeance, sword fights and full on magical mayhem.”SciFiNow

“If readers have any doubt that Robin Hobb is one of the finest writers in the fantasy genre, then they haven’t read any of her work.”—SFFWorld

Author

© Trina Jones
Robin Hobb is the author of the Farseer Trilogy, the Liveship Traders Trilogy, the Tawny Man Trilogy, the Soldier Son Trilogy, and the Rain Wilds Chronicles. She has also written as Megan Lindholm. She is a native of Washington State. View titles by Robin Hobb

Rights

Available for sale exclusive:
•     Canada
•     Guam
•     Minor Outl.Ins.
•     North Mariana
•     Philippines
•     Puerto Rico
•     Samoa,American
•     US Virgin Is.
•     USA

Available for sale non-exclusive:
•     Afghanistan
•     Aland Islands
•     Albania
•     Algeria
•     Andorra
•     Angola
•     Anguilla
•     Antarctica
•     Argentina
•     Armenia
•     Aruba
•     Austria
•     Azerbaijan
•     Bahrain
•     Belarus
•     Belgium
•     Benin
•     Bhutan
•     Bolivia
•     Bonaire, Saba
•     Bosnia Herzeg.
•     Bouvet Island
•     Brazil
•     Bulgaria
•     Burkina Faso
•     Burundi
•     Cambodia
•     Cameroon
•     Cape Verde
•     Centr.Afr.Rep.
•     Chad
•     Chile
•     China
•     Colombia
•     Comoro Is.
•     Congo
•     Cook Islands
•     Costa Rica
•     Croatia
•     Cuba
•     Curacao
•     Czech Republic
•     Dem. Rep. Congo
•     Denmark
•     Djibouti
•     Dominican Rep.
•     Ecuador
•     Egypt
•     El Salvador
•     Equatorial Gui.
•     Eritrea
•     Estonia
•     Ethiopia
•     Faroe Islands
•     Finland
•     France
•     Fren.Polynesia
•     French Guinea
•     Gabon
•     Georgia
•     Germany
•     Greece
•     Greenland
•     Guadeloupe
•     Guatemala
•     Guinea Republic
•     Guinea-Bissau
•     Haiti
•     Heard/McDon.Isl
•     Honduras
•     Hong Kong
•     Hungary
•     Iceland
•     Indonesia
•     Iran
•     Iraq
•     Israel
•     Italy
•     Ivory Coast
•     Japan
•     Jordan
•     Kazakhstan
•     Kuwait
•     Kyrgyzstan
•     Laos
•     Latvia
•     Lebanon
•     Liberia
•     Libya
•     Liechtenstein
•     Lithuania
•     Luxembourg
•     Macau
•     Macedonia
•     Madagascar
•     Maldives
•     Mali
•     Marshall island
•     Martinique
•     Mauritania
•     Mayotte
•     Mexico
•     Micronesia
•     Moldavia
•     Monaco
•     Mongolia
•     Montenegro
•     Morocco
•     Myanmar
•     Nepal
•     Netherlands
•     New Caledonia
•     Nicaragua
•     Niger
•     Niue
•     Norfolk Island
•     North Korea
•     Norway
•     Oman
•     Palau
•     Palestinian Ter
•     Panama
•     Paraguay
•     Peru
•     Poland
•     Portugal
•     Qatar
•     Reunion Island
•     Romania
•     Russian Fed.
•     Rwanda
•     Saint Martin
•     San Marino
•     SaoTome Princip
•     Saudi Arabia
•     Senegal
•     Serbia
•     Singapore
•     Sint Maarten
•     Slovakia
•     Slovenia
•     South Korea
•     South Sudan
•     Spain
•     St Barthelemy
•     St.Pier,Miquel.
•     Sth Terr. Franc
•     Sudan
•     Suriname
•     Svalbard
•     Sweden
•     Switzerland
•     Syria
•     Tadschikistan
•     Taiwan
•     Thailand
•     Timor-Leste
•     Togo
•     Tokelau Islands
•     Tunisia
•     Turkey
•     Turkmenistan
•     Ukraine
•     Unit.Arab Emir.
•     Uruguay
•     Uzbekistan
•     Vatican City
•     Venezuela
•     Vietnam
•     Wallis,Futuna
•     West Saharan
•     Western Samoa
•     Yemen

Not available for sale:
•     Antigua/Barbuda
•     Australia
•     Bahamas
•     Bangladesh
•     Barbados
•     Belize
•     Bermuda
•     Botswana
•     Brit.Ind.Oc.Ter
•     Brit.Virgin Is.
•     Brunei
•     Cayman Islands
•     Christmas Islnd
•     Cocos Islands
•     Cyprus
•     Dominica
•     Falkland Islnds
•     Fiji
•     Gambia
•     Ghana
•     Gibraltar
•     Grenada
•     Guernsey
•     Guyana
•     India
•     Ireland
•     Isle of Man
•     Jamaica
•     Jersey
•     Kenya
•     Kiribati
•     Lesotho
•     Malawi
•     Malaysia
•     Malta
•     Mauritius
•     Montserrat
•     Mozambique
•     Namibia
•     Nauru
•     New Zealand
•     Nigeria
•     Pakistan
•     PapuaNewGuinea
•     Pitcairn Islnds
•     S. Sandwich Ins
•     Seychelles
•     Sierra Leone
•     Solomon Islands
•     Somalia
•     South Africa
•     Sri Lanka
•     St. Helena
•     St. Lucia
•     St. Vincent
•     St.Chr.,Nevis
•     Swaziland
•     Tanzania
•     Tonga
•     Trinidad,Tobago
•     Turks&Caicos Is
•     Tuvalu
•     Uganda
•     United Kingdom
•     Vanuatu
•     Zambia
•     Zimbabwe