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The Stuff Games Are Made Of

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Paperback
$30.00 US
5.31"W x 8"H x 0.47"D   (13.5 x 20.3 x 1.2 cm) | 6 oz (170 g) | 70 per carton
On sale Aug 01, 2023 | 184 Pages | 9780262546119
Sales rights: World

A deep dive into practical game design through playful philosophy and philosophical play.

What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small.

Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.
“Challenging both human and hardware is at the centre of Barr’s new book, The Stuff Games Are Made Of, an entertaining unpacking of the systems and quirks behind game design, illustrated by the oddities of his own works and a smattering of video game history.”
Financial Times
Pippin Barr is Associate Professor of Computation Arts at Concordia University. Barr has collaborated with artists including Marina Abramović and @seinfeld2000 and produced games about everything from airplane safety instructions to chess to parenting. He is the author of How to Play a Video Game and cohost of the podcast GAMETHING.
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On Thinking Playfully ix
Acknowledgments xi
1 Introduction: What is all This Stuff? 1
2 Rules: Change Comes from Within 13
3 Computation: Is You Computer Having Fun? 29
4 Graphics: Water, Water Everywhere 43
5 User Interface: Playing at Work 59
Interlude 75
6 Time: Get in Line 77
7 Cinema: The Citizen Kane of Video Games 93
8 Violence: Less is More 113
9 Money: One Easy Payment of $4.99 129
10 Conclusion: Have You Seen the Moon Today? 147

About

A deep dive into practical game design through playful philosophy and philosophical play.

What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small.

Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Praise

“Challenging both human and hardware is at the centre of Barr’s new book, The Stuff Games Are Made Of, an entertaining unpacking of the systems and quirks behind game design, illustrated by the oddities of his own works and a smattering of video game history.”
Financial Times

Author

Pippin Barr is Associate Professor of Computation Arts at Concordia University. Barr has collaborated with artists including Marina Abramović and @seinfeld2000 and produced games about everything from airplane safety instructions to chess to parenting. He is the author of How to Play a Video Game and cohost of the podcast GAMETHING.

Rights

Available for sale exclusive:
•     Afghanistan
•     Aland Islands
•     Albania
•     Algeria
•     Andorra
•     Angola
•     Anguilla
•     Antarctica
•     Antigua/Barbuda
•     Argentina
•     Armenia
•     Aruba
•     Australia
•     Austria
•     Azerbaijan
•     Bahamas
•     Bahrain
•     Bangladesh
•     Barbados
•     Belarus
•     Belgium
•     Belize
•     Benin
•     Bermuda
•     Bhutan
•     Bolivia
•     Bonaire, Saba
•     Bosnia Herzeg.
•     Botswana
•     Bouvet Island
•     Brazil
•     Brit.Ind.Oc.Ter
•     Brit.Virgin Is.
•     Brunei
•     Bulgaria
•     Burkina Faso
•     Burundi
•     Cambodia
•     Cameroon
•     Canada
•     Cape Verde
•     Cayman Islands
•     Centr.Afr.Rep.
•     Chad
•     Chile
•     China
•     Christmas Islnd
•     Cocos Islands
•     Colombia
•     Comoro Is.
•     Congo
•     Cook Islands
•     Costa Rica
•     Croatia
•     Cuba
•     Curacao
•     Cyprus
•     Czech Republic
•     Dem. Rep. Congo
•     Denmark
•     Djibouti
•     Dominica
•     Dominican Rep.
•     Ecuador
•     Egypt
•     El Salvador
•     Equatorial Gui.
•     Eritrea
•     Estonia
•     Ethiopia
•     Falkland Islnds
•     Faroe Islands
•     Fiji
•     Finland
•     France
•     Fren.Polynesia
•     French Guinea
•     Gabon
•     Gambia
•     Georgia
•     Germany
•     Ghana
•     Gibraltar
•     Greece
•     Greenland
•     Grenada
•     Guadeloupe
•     Guam
•     Guatemala
•     Guernsey
•     Guinea Republic
•     Guinea-Bissau
•     Guyana
•     Haiti
•     Heard/McDon.Isl
•     Honduras
•     Hong Kong
•     Hungary
•     Iceland
•     India
•     Indonesia
•     Iran
•     Iraq
•     Ireland
•     Isle of Man
•     Israel
•     Italy
•     Ivory Coast
•     Jamaica
•     Japan
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•     Kazakhstan
•     Kenya
•     Kiribati
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•     Kyrgyzstan
•     Laos
•     Latvia
•     Lebanon
•     Lesotho
•     Liberia
•     Libya
•     Liechtenstein
•     Lithuania
•     Luxembourg
•     Macau
•     Macedonia
•     Madagascar
•     Malawi
•     Malaysia
•     Maldives
•     Mali
•     Malta
•     Marshall island
•     Martinique
•     Mauritania
•     Mauritius
•     Mayotte
•     Mexico
•     Micronesia
•     Minor Outl.Ins.
•     Moldavia
•     Monaco
•     Mongolia
•     Montenegro
•     Montserrat
•     Morocco
•     Mozambique
•     Myanmar
•     Namibia
•     Nauru
•     Nepal
•     Netherlands
•     New Caledonia
•     New Zealand
•     Nicaragua
•     Niger
•     Nigeria
•     Niue
•     Norfolk Island
•     North Korea
•     North Mariana
•     Norway
•     Oman
•     Pakistan
•     Palau
•     Palestinian Ter
•     Panama
•     PapuaNewGuinea
•     Paraguay
•     Peru
•     Philippines
•     Pitcairn Islnds
•     Poland
•     Portugal
•     Puerto Rico
•     Qatar
•     Reunion Island
•     Romania
•     Russian Fed.
•     Rwanda
•     S. Sandwich Ins
•     Saint Martin
•     Samoa,American
•     San Marino
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•     Senegal
•     Serbia
•     Seychelles
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•     Slovakia
•     Slovenia
•     Solomon Islands
•     Somalia
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•     South Sudan
•     Spain
•     Sri Lanka
•     St Barthelemy
•     St. Helena
•     St. Lucia
•     St. Vincent
•     St.Chr.,Nevis
•     St.Pier,Miquel.
•     Sth Terr. Franc
•     Sudan
•     Suriname
•     Svalbard
•     Swaziland
•     Sweden
•     Switzerland
•     Syria
•     Tadschikistan
•     Taiwan
•     Tanzania
•     Thailand
•     Timor-Leste
•     Togo
•     Tokelau Islands
•     Tonga
•     Trinidad,Tobago
•     Tunisia
•     Turkey
•     Turkmenistan
•     Turks&Caicos Is
•     Tuvalu
•     US Virgin Is.
•     USA
•     Uganda
•     Ukraine
•     Unit.Arab Emir.
•     United Kingdom
•     Uruguay
•     Uzbekistan
•     Vanuatu
•     Vatican City
•     Venezuela
•     Vietnam
•     Wallis,Futuna
•     West Saharan
•     Western Samoa
•     Yemen
•     Zambia
•     Zimbabwe

Table of Contents

On Thinking Playfully ix
Acknowledgments xi
1 Introduction: What is all This Stuff? 1
2 Rules: Change Comes from Within 13
3 Computation: Is You Computer Having Fun? 29
4 Graphics: Water, Water Everywhere 43
5 User Interface: Playing at Work 59
Interlude 75
6 Time: Get in Line 77
7 Cinema: The Citizen Kane of Video Games 93
8 Violence: Less is More 113
9 Money: One Easy Payment of $4.99 129
10 Conclusion: Have You Seen the Moon Today? 147