Close Modal

Master of the Phantom Isle

Part of Dragonwatch

Paperback
$9.99 US
5-3/16"W x 7-5/8"H (13.2 x 19.4 cm) | 12 oz (344 g) | 24 per carton
On sale Apr 07, 2026 | 512 Pages | 9798217228461
Age 8-12 years | Grades 3-7
Sales rights: US,CAN,OpnMkt(no EU)

OVER 3.5 MILLION COPIES SOLD IN SERIES! The world of Fablehaven grows larger—and more dangerous. In this New York Times bestselling sequel series to the hit fantasy phenomenon, two siblings are locked in an epic battle against dragons who seek to break free and destroy our world.

Cursed by the Key of Forgetting, Seth has lost all memory of his past—his relationships, his experiences, and who he really is. All he knows is that his new mentor, the dark unicorn Ronodin, is leading him on a dangerous journey to the Phantom Isle, a secret gateway to the Under Realm. 

Kendra is frantic to find her missing brother, but the quest will take her and her companions far from Wyrmroost to Crescent Lagoon. If Kendra and her friends can help its caretaker reclaim control of the fallen dragon sanctuary, they might uncover the answers they need to rescue Seth.

Meanwhile, with each sanctuary the dragons overthrow, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can the Dragonwatch gather enough power to win the epic dragon war?

Don’t forget to drink the milk. And definitely don’t miss any of Brandon Mull’s BEST-SELLING SERIES:

FABLEHAVEN BOOKS 1-5 • DRAGONWATCH BOOKS 1-5 • NEW SERIES (Coming in 2026!)
Chapter One

Under

Ronodin opened the door without knocking. “The Underking wishes to see you.”

Startled, Seth looked up from the desk, where he had been making a coin spin by flicking it. Ronodin had assigned him to read a thick book about phantoms, which had sounded like an interesting topic until he encountered long-winded passages written in archaic language. Even skipping ahead a few times, he had failed to find an interesting part.

“Who is the Underking?” Seth asked.

“Our host,” Ronodin said. “We’re currently residing in a small section of his lair. You weren’t reading.”

“I tried,” Seth said.

“For how long?”

“Every minute felt like an hour,” Seth said. “You should be amazed that I’m still awake.”

Ronodin scowled at the book. “It may take some time to reach the interesting parts.”

“Maybe you could summarize?” Seth asked hopefully.

“Later,” Ronodin said, folding his arms. A handsome young man dressed in black, Ronodin always seemed sure of himself. Seth hadn’t known the guy very long. They had no history. In fact, Seth had no history with anyone. His memories went back less than a day, to a room in a castle with a girl named Kendra who claimed to be his sister. Ronodin had appeared shortly thereafter, as had some other people, including a magical dwarf. After a confusing confrontation, Seth had been teleported to another castle, where a big wooden puppet had grabbed him and brought him through a barrel to this underground location. He had been here for only a few hours.

“This matter of the Underking is a real problem,” Ronodin continued. “I had hoped you could avoid the meeting entirely.”

“He won’t like me?” Seth asked.

Ronodin gave him a smirk. “He’ll more than like you. He’ll crave you. He hungers for all living creatures, let alone someone with dark powers.”

“He’s king of the underground?” Seth asked.

“King of the Under Realm,” Ronodin said in a solemn tone. “He rules over all of the undead.”

“Like zombies?” Seth asked. “And phantoms?” He glanced at the black book on the desk. “Maybe I should have read more.”

“If it should be dead but isn’t, the Underking probably governs it,” Ronodin said. “Entering his presence is incredibly dangerous. I have done so only five times, and I’ve known him for centuries.”

“Then why should I risk it?” Seth asked.

“He asked for you,” Ronodin said.

“What if I just slip out of here?” Seth asked.

Ronodin sighed. “For one, we couldn’t sneak away. The Underking is enormously powerful here in his domain. His attention is already on you. In addition, we need access to his tunnels. The Under Realm connects to your world in many surprising places, simplifying travel.”

Seth stared at Ronodin. How was he supposed to respond? Where could he even start? Apparently he was the hostage of an underground king. And what about Ronodin? Was he his ally or his captor? Seth sighed. Maybe he deserved this predicament. There was no way to be sure. Whoever he had been in his forgotten past, he must have led an interesting life.

“Don’t look at me that way,” Ronodin said. “Survival is uncomfortable sometimes. You’ve been through worse.”

“I don’t remember,” Seth said.

“Sounds like a relief to me,” Ronodin said. “Start over with a clean slate, unburdened by past mistakes.”

“I could be anyone,” Seth said.

“Not anyone,” Ronodin corrected. “You are a shadow charmer. You wield arcane power. You can speak to wraiths and quench fire.”

Seth knew he had the powers Ronodin was describing because, in their short time together, Ronodin had given him opportunities to use them. Supposedly Ronodin could help his powers increase.

“And you’re a unicorn?” Seth asked.

“In human form,” Ronodin said. “You mustn’t keep the Underking waiting. It could make things worse for you.”

Seth tried to calm himself. Without memories, it was hard to make sense of his circumstances. It felt unfair to be facing consequences he did not understand. How had he gotten into this mess? There didn’t seem to be any way out. For now, his best chance was to learn what he could and try to stay alive.

“I have no choice,” Seth said.

“In this matter, no,” Ronodin said.

“I’m not a bad guy,” Seth asserted.

“How do you know?” Ronodin asked.

“I just know,” Seth said.

“I’m not a bad guy either,” Ronodin said. “But we’re both outsiders.”

“Who live in the subterranean lair of the king of zombies?” Seth asked.

“We’re visitors here,” Ronodin said. “Follow me.”

Ronodin walked out without looking back. Seth hesitated, then followed him, jogging to catch up. If this meeting needed to happen, he had better follow the unicorn’s advice.

“You must not look at the Underking,” Ronodin instructed. “To gaze upon him is to join the undead.”

“I’d become a zombie?” Seth asked.

“Or worse,” Ronodin said. “You will walk into the room with your back to him. You will keep your eyes closed. You will never face him or open your eyes. Not for any reason. Understand?”

“What if he sneaks up on me?” Seth asked.

“We’re in his domain,” Ronodin said. “If the Underking wants you dead, you will die. If he wants you undead, little could stop him. Your job is to cause no unnecessary harm to yourself. Remember, don’t look at him.”

“What about in a mirror?” Seth asked.

“That might work with a gorgon,” Ronodin said. “Not the Underking—eyes closed, back to him.”

“You’ve never seen him?” Seth asked.

“I would be undead if I had,” Ronodin said.

“What if he isn’t there?” Seth asked. “What if it’s just a sound system?”

“He could be a hamster for all I know,” Ronodin said. “Or he could be a monster the size of a mountain. I suspect he looks somewhat like his subjects—he rules them because he is one of them.”

“Why does he want to see me?”

“You are a guest in his domain,” Ronodin said. “You are a shadow charmer in a time when that gift has become exceedingly rare. Beyond that, I cannot pretend to fathom his mind.”

“Won’t it seem rude if I walk in backwards?” Seth asked.

“He knows what is required to communicate with him and remain mortal,” Ronodin said.

They turned a corner and moved down another subterranean corridor. Seth tried to imagine what it would feel like to become a zombie or a wraith. He had recently met a few wraiths with Ronodin, and they seemed like miserable creatures, cold and empty.

“Have I talked to the Underking before?” Seth asked.

“Never,” Ronodin said. “Few have.”

“I wish I could remember who I am,” Seth said.

“It might prove better this way,” Ronodin said, “at least for our present purposes. You’ll be more of an enigma to him. Trust your instincts. You’re not like other mortals. You know the basics about the magical world.”

“I know magical creatures are real,” Seth said. “Seeing the wraiths was no surprise. I generally remember them. In theory, I mean. I just don’t recall having any experiences with them. I don’t feel anything about them. I have a bunch of information but no opinions about it. There are no associations to rely on. How can I have reached this age with no connections to anything?”

“Seth, you lost your memories,” Ronodin said. “If that erased your opinions too, find the benefit. Our assumptions often blind us. Now you have a chance to experience life through new eyes.”

“I guess,” Seth said. “What else should I know about the Underking?”

“Honestly, the less you know, the better,” Ronodin said. “Be respectful. Be humble. Be meticulously honest. Don’t make any foolish bargains. Agree to what you must. Don’t look at him.”
Brandon Mull is the #1 New York Times best-selling author of the Fablehaven, Beyonders, and Five Kingdoms series. A kinetic thinker, Brandon enjoys bouncy balls, squeezable stress toys, and popping bubble wrap. He lives in Utah in a happy little valley near the mouth of a canyon with his family. View titles by Brandon Mull
Available for sale exclusive:
•     Canada
•     Guam
•     Minor Outl.Ins.
•     North Mariana
•     Philippines
•     Puerto Rico
•     Samoa,American
•     US Virgin Is.
•     USA

Available for sale non-exclusive:
•     Afghanistan
•     Aland Islands
•     Albania
•     Algeria
•     Andorra
•     Angola
•     Anguilla
•     Antarctica
•     Argentina
•     Armenia
•     Aruba
•     Azerbaijan
•     Bahrain
•     Belarus
•     Benin
•     Bhutan
•     Bolivia
•     Bonaire, Saba
•     Bosnia Herzeg.
•     Bouvet Island
•     Brazil
•     Burkina Faso
•     Burundi
•     Cambodia
•     Cameroon
•     Cape Verde
•     Centr.Afr.Rep.
•     Chad
•     Chile
•     China
•     Colombia
•     Comoro Is.
•     Congo
•     Cook Islands
•     Costa Rica
•     Cuba
•     Curacao
•     Dem. Rep. Congo
•     Djibouti
•     Dominican Rep.
•     Ecuador
•     Egypt
•     El Salvador
•     Equatorial Gui.
•     Eritrea
•     Ethiopia
•     Faroe Islands
•     Fren.Polynesia
•     French Guinea
•     Gabon
•     Georgia
•     Greenland
•     Guadeloupe
•     Guatemala
•     Guinea Republic
•     Guinea-Bissau
•     Haiti
•     Heard/McDon.Isl
•     Honduras
•     Hong Kong
•     Iceland
•     Indonesia
•     Iran
•     Iraq
•     Israel
•     Ivory Coast
•     Japan
•     Jordan
•     Kazakhstan
•     Kuwait
•     Kyrgyzstan
•     Laos
•     Lebanon
•     Liberia
•     Libya
•     Liechtenstein
•     Macau
•     Macedonia
•     Madagascar
•     Maldives
•     Mali
•     Marshall island
•     Martinique
•     Mauritania
•     Mayotte
•     Mexico
•     Micronesia
•     Moldavia
•     Monaco
•     Mongolia
•     Montenegro
•     Morocco
•     Myanmar
•     Nepal
•     New Caledonia
•     Nicaragua
•     Niger
•     Niue
•     Norfolk Island
•     North Korea
•     Norway
•     Oman
•     Palau
•     Palestinian Ter
•     Panama
•     Paraguay
•     Peru
•     Qatar
•     Reunion Island
•     Russian Fed.
•     Rwanda
•     Saint Martin
•     San Marino
•     SaoTome Princip
•     Saudi Arabia
•     Senegal
•     Serbia
•     Singapore
•     Sint Maarten
•     South Korea
•     South Sudan
•     St Barthelemy
•     St.Pier,Miquel.
•     Sth Terr. Franc
•     Sudan
•     Suriname
•     Svalbard
•     Switzerland
•     Syria
•     Tadschikistan
•     Taiwan
•     Thailand
•     Timor-Leste
•     Togo
•     Tokelau Islands
•     Tunisia
•     Turkey
•     Turkmenistan
•     Ukraine
•     Unit.Arab Emir.
•     Uruguay
•     Uzbekistan
•     Vatican City
•     Venezuela
•     Vietnam
•     Wallis,Futuna
•     West Saharan
•     Western Samoa
•     Yemen

Not available for sale:
•     Antigua/Barbuda
•     Australia
•     Austria
•     Bahamas
•     Bangladesh
•     Barbados
•     Belgium
•     Belize
•     Bermuda
•     Botswana
•     Brit.Ind.Oc.Ter
•     Brit.Virgin Is.
•     Brunei
•     Bulgaria
•     Cayman Islands
•     Christmas Islnd
•     Cocos Islands
•     Croatia
•     Cyprus
•     Czech Republic
•     Denmark
•     Dominica
•     Estonia
•     Falkland Islnds
•     Fiji
•     Finland
•     France
•     Gambia
•     Germany
•     Ghana
•     Gibraltar
•     Greece
•     Grenada
•     Guernsey
•     Guyana
•     Hungary
•     India
•     Ireland
•     Isle of Man
•     Italy
•     Jamaica
•     Jersey
•     Kenya
•     Kiribati
•     Latvia
•     Lesotho
•     Lithuania
•     Luxembourg
•     Malawi
•     Malaysia
•     Malta
•     Mauritius
•     Montserrat
•     Mozambique
•     Namibia
•     Nauru
•     Netherlands
•     New Zealand
•     Nigeria
•     Pakistan
•     PapuaNewGuinea
•     Pitcairn Islnds
•     Poland
•     Portugal
•     Romania
•     S. Sandwich Ins
•     Seychelles
•     Sierra Leone
•     Slovakia
•     Slovenia
•     Solomon Islands
•     Somalia
•     South Africa
•     Spain
•     Sri Lanka
•     St. Helena
•     St. Lucia
•     St. Vincent
•     St.Chr.,Nevis
•     Swaziland
•     Sweden
•     Tanzania
•     Tonga
•     Trinidad,Tobago
•     Turks&Caicos Is
•     Tuvalu
•     Uganda
•     United Kingdom
•     Vanuatu
•     Zambia
•     Zimbabwe

About

OVER 3.5 MILLION COPIES SOLD IN SERIES! The world of Fablehaven grows larger—and more dangerous. In this New York Times bestselling sequel series to the hit fantasy phenomenon, two siblings are locked in an epic battle against dragons who seek to break free and destroy our world.

Cursed by the Key of Forgetting, Seth has lost all memory of his past—his relationships, his experiences, and who he really is. All he knows is that his new mentor, the dark unicorn Ronodin, is leading him on a dangerous journey to the Phantom Isle, a secret gateway to the Under Realm. 

Kendra is frantic to find her missing brother, but the quest will take her and her companions far from Wyrmroost to Crescent Lagoon. If Kendra and her friends can help its caretaker reclaim control of the fallen dragon sanctuary, they might uncover the answers they need to rescue Seth.

Meanwhile, with each sanctuary the dragons overthrow, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can the Dragonwatch gather enough power to win the epic dragon war?

Don’t forget to drink the milk. And definitely don’t miss any of Brandon Mull’s BEST-SELLING SERIES:

FABLEHAVEN BOOKS 1-5 • DRAGONWATCH BOOKS 1-5 • NEW SERIES (Coming in 2026!)

Excerpt

Chapter One

Under

Ronodin opened the door without knocking. “The Underking wishes to see you.”

Startled, Seth looked up from the desk, where he had been making a coin spin by flicking it. Ronodin had assigned him to read a thick book about phantoms, which had sounded like an interesting topic until he encountered long-winded passages written in archaic language. Even skipping ahead a few times, he had failed to find an interesting part.

“Who is the Underking?” Seth asked.

“Our host,” Ronodin said. “We’re currently residing in a small section of his lair. You weren’t reading.”

“I tried,” Seth said.

“For how long?”

“Every minute felt like an hour,” Seth said. “You should be amazed that I’m still awake.”

Ronodin scowled at the book. “It may take some time to reach the interesting parts.”

“Maybe you could summarize?” Seth asked hopefully.

“Later,” Ronodin said, folding his arms. A handsome young man dressed in black, Ronodin always seemed sure of himself. Seth hadn’t known the guy very long. They had no history. In fact, Seth had no history with anyone. His memories went back less than a day, to a room in a castle with a girl named Kendra who claimed to be his sister. Ronodin had appeared shortly thereafter, as had some other people, including a magical dwarf. After a confusing confrontation, Seth had been teleported to another castle, where a big wooden puppet had grabbed him and brought him through a barrel to this underground location. He had been here for only a few hours.

“This matter of the Underking is a real problem,” Ronodin continued. “I had hoped you could avoid the meeting entirely.”

“He won’t like me?” Seth asked.

Ronodin gave him a smirk. “He’ll more than like you. He’ll crave you. He hungers for all living creatures, let alone someone with dark powers.”

“He’s king of the underground?” Seth asked.

“King of the Under Realm,” Ronodin said in a solemn tone. “He rules over all of the undead.”

“Like zombies?” Seth asked. “And phantoms?” He glanced at the black book on the desk. “Maybe I should have read more.”

“If it should be dead but isn’t, the Underking probably governs it,” Ronodin said. “Entering his presence is incredibly dangerous. I have done so only five times, and I’ve known him for centuries.”

“Then why should I risk it?” Seth asked.

“He asked for you,” Ronodin said.

“What if I just slip out of here?” Seth asked.

Ronodin sighed. “For one, we couldn’t sneak away. The Underking is enormously powerful here in his domain. His attention is already on you. In addition, we need access to his tunnels. The Under Realm connects to your world in many surprising places, simplifying travel.”

Seth stared at Ronodin. How was he supposed to respond? Where could he even start? Apparently he was the hostage of an underground king. And what about Ronodin? Was he his ally or his captor? Seth sighed. Maybe he deserved this predicament. There was no way to be sure. Whoever he had been in his forgotten past, he must have led an interesting life.

“Don’t look at me that way,” Ronodin said. “Survival is uncomfortable sometimes. You’ve been through worse.”

“I don’t remember,” Seth said.

“Sounds like a relief to me,” Ronodin said. “Start over with a clean slate, unburdened by past mistakes.”

“I could be anyone,” Seth said.

“Not anyone,” Ronodin corrected. “You are a shadow charmer. You wield arcane power. You can speak to wraiths and quench fire.”

Seth knew he had the powers Ronodin was describing because, in their short time together, Ronodin had given him opportunities to use them. Supposedly Ronodin could help his powers increase.

“And you’re a unicorn?” Seth asked.

“In human form,” Ronodin said. “You mustn’t keep the Underking waiting. It could make things worse for you.”

Seth tried to calm himself. Without memories, it was hard to make sense of his circumstances. It felt unfair to be facing consequences he did not understand. How had he gotten into this mess? There didn’t seem to be any way out. For now, his best chance was to learn what he could and try to stay alive.

“I have no choice,” Seth said.

“In this matter, no,” Ronodin said.

“I’m not a bad guy,” Seth asserted.

“How do you know?” Ronodin asked.

“I just know,” Seth said.

“I’m not a bad guy either,” Ronodin said. “But we’re both outsiders.”

“Who live in the subterranean lair of the king of zombies?” Seth asked.

“We’re visitors here,” Ronodin said. “Follow me.”

Ronodin walked out without looking back. Seth hesitated, then followed him, jogging to catch up. If this meeting needed to happen, he had better follow the unicorn’s advice.

“You must not look at the Underking,” Ronodin instructed. “To gaze upon him is to join the undead.”

“I’d become a zombie?” Seth asked.

“Or worse,” Ronodin said. “You will walk into the room with your back to him. You will keep your eyes closed. You will never face him or open your eyes. Not for any reason. Understand?”

“What if he sneaks up on me?” Seth asked.

“We’re in his domain,” Ronodin said. “If the Underking wants you dead, you will die. If he wants you undead, little could stop him. Your job is to cause no unnecessary harm to yourself. Remember, don’t look at him.”

“What about in a mirror?” Seth asked.

“That might work with a gorgon,” Ronodin said. “Not the Underking—eyes closed, back to him.”

“You’ve never seen him?” Seth asked.

“I would be undead if I had,” Ronodin said.

“What if he isn’t there?” Seth asked. “What if it’s just a sound system?”

“He could be a hamster for all I know,” Ronodin said. “Or he could be a monster the size of a mountain. I suspect he looks somewhat like his subjects—he rules them because he is one of them.”

“Why does he want to see me?”

“You are a guest in his domain,” Ronodin said. “You are a shadow charmer in a time when that gift has become exceedingly rare. Beyond that, I cannot pretend to fathom his mind.”

“Won’t it seem rude if I walk in backwards?” Seth asked.

“He knows what is required to communicate with him and remain mortal,” Ronodin said.

They turned a corner and moved down another subterranean corridor. Seth tried to imagine what it would feel like to become a zombie or a wraith. He had recently met a few wraiths with Ronodin, and they seemed like miserable creatures, cold and empty.

“Have I talked to the Underking before?” Seth asked.

“Never,” Ronodin said. “Few have.”

“I wish I could remember who I am,” Seth said.

“It might prove better this way,” Ronodin said, “at least for our present purposes. You’ll be more of an enigma to him. Trust your instincts. You’re not like other mortals. You know the basics about the magical world.”

“I know magical creatures are real,” Seth said. “Seeing the wraiths was no surprise. I generally remember them. In theory, I mean. I just don’t recall having any experiences with them. I don’t feel anything about them. I have a bunch of information but no opinions about it. There are no associations to rely on. How can I have reached this age with no connections to anything?”

“Seth, you lost your memories,” Ronodin said. “If that erased your opinions too, find the benefit. Our assumptions often blind us. Now you have a chance to experience life through new eyes.”

“I guess,” Seth said. “What else should I know about the Underking?”

“Honestly, the less you know, the better,” Ronodin said. “Be respectful. Be humble. Be meticulously honest. Don’t make any foolish bargains. Agree to what you must. Don’t look at him.”

Author

Brandon Mull is the #1 New York Times best-selling author of the Fablehaven, Beyonders, and Five Kingdoms series. A kinetic thinker, Brandon enjoys bouncy balls, squeezable stress toys, and popping bubble wrap. He lives in Utah in a happy little valley near the mouth of a canyon with his family. View titles by Brandon Mull

Rights

Available for sale exclusive:
•     Canada
•     Guam
•     Minor Outl.Ins.
•     North Mariana
•     Philippines
•     Puerto Rico
•     Samoa,American
•     US Virgin Is.
•     USA

Available for sale non-exclusive:
•     Afghanistan
•     Aland Islands
•     Albania
•     Algeria
•     Andorra
•     Angola
•     Anguilla
•     Antarctica
•     Argentina
•     Armenia
•     Aruba
•     Azerbaijan
•     Bahrain
•     Belarus
•     Benin
•     Bhutan
•     Bolivia
•     Bonaire, Saba
•     Bosnia Herzeg.
•     Bouvet Island
•     Brazil
•     Burkina Faso
•     Burundi
•     Cambodia
•     Cameroon
•     Cape Verde
•     Centr.Afr.Rep.
•     Chad
•     Chile
•     China
•     Colombia
•     Comoro Is.
•     Congo
•     Cook Islands
•     Costa Rica
•     Cuba
•     Curacao
•     Dem. Rep. Congo
•     Djibouti
•     Dominican Rep.
•     Ecuador
•     Egypt
•     El Salvador
•     Equatorial Gui.
•     Eritrea
•     Ethiopia
•     Faroe Islands
•     Fren.Polynesia
•     French Guinea
•     Gabon
•     Georgia
•     Greenland
•     Guadeloupe
•     Guatemala
•     Guinea Republic
•     Guinea-Bissau
•     Haiti
•     Heard/McDon.Isl
•     Honduras
•     Hong Kong
•     Iceland
•     Indonesia
•     Iran
•     Iraq
•     Israel
•     Ivory Coast
•     Japan
•     Jordan
•     Kazakhstan
•     Kuwait
•     Kyrgyzstan
•     Laos
•     Lebanon
•     Liberia
•     Libya
•     Liechtenstein
•     Macau
•     Macedonia
•     Madagascar
•     Maldives
•     Mali
•     Marshall island
•     Martinique
•     Mauritania
•     Mayotte
•     Mexico
•     Micronesia
•     Moldavia
•     Monaco
•     Mongolia
•     Montenegro
•     Morocco
•     Myanmar
•     Nepal
•     New Caledonia
•     Nicaragua
•     Niger
•     Niue
•     Norfolk Island
•     North Korea
•     Norway
•     Oman
•     Palau
•     Palestinian Ter
•     Panama
•     Paraguay
•     Peru
•     Qatar
•     Reunion Island
•     Russian Fed.
•     Rwanda
•     Saint Martin
•     San Marino
•     SaoTome Princip
•     Saudi Arabia
•     Senegal
•     Serbia
•     Singapore
•     Sint Maarten
•     South Korea
•     South Sudan
•     St Barthelemy
•     St.Pier,Miquel.
•     Sth Terr. Franc
•     Sudan
•     Suriname
•     Svalbard
•     Switzerland
•     Syria
•     Tadschikistan
•     Taiwan
•     Thailand
•     Timor-Leste
•     Togo
•     Tokelau Islands
•     Tunisia
•     Turkey
•     Turkmenistan
•     Ukraine
•     Unit.Arab Emir.
•     Uruguay
•     Uzbekistan
•     Vatican City
•     Venezuela
•     Vietnam
•     Wallis,Futuna
•     West Saharan
•     Western Samoa
•     Yemen

Not available for sale:
•     Antigua/Barbuda
•     Australia
•     Austria
•     Bahamas
•     Bangladesh
•     Barbados
•     Belgium
•     Belize
•     Bermuda
•     Botswana
•     Brit.Ind.Oc.Ter
•     Brit.Virgin Is.
•     Brunei
•     Bulgaria
•     Cayman Islands
•     Christmas Islnd
•     Cocos Islands
•     Croatia
•     Cyprus
•     Czech Republic
•     Denmark
•     Dominica
•     Estonia
•     Falkland Islnds
•     Fiji
•     Finland
•     France
•     Gambia
•     Germany
•     Ghana
•     Gibraltar
•     Greece
•     Grenada
•     Guernsey
•     Guyana
•     Hungary
•     India
•     Ireland
•     Isle of Man
•     Italy
•     Jamaica
•     Jersey
•     Kenya
•     Kiribati
•     Latvia
•     Lesotho
•     Lithuania
•     Luxembourg
•     Malawi
•     Malaysia
•     Malta
•     Mauritius
•     Montserrat
•     Mozambique
•     Namibia
•     Nauru
•     Netherlands
•     New Zealand
•     Nigeria
•     Pakistan
•     PapuaNewGuinea
•     Pitcairn Islnds
•     Poland
•     Portugal
•     Romania
•     S. Sandwich Ins
•     Seychelles
•     Sierra Leone
•     Slovakia
•     Slovenia
•     Solomon Islands
•     Somalia
•     South Africa
•     Spain
•     Sri Lanka
•     St. Helena
•     St. Lucia
•     St. Vincent
•     St.Chr.,Nevis
•     Swaziland
•     Sweden
•     Tanzania
•     Tonga
•     Trinidad,Tobago
•     Turks&Caicos Is
•     Tuvalu
•     Uganda
•     United Kingdom
•     Vanuatu
•     Zambia
•     Zimbabwe