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Too Much Fun

The Five Lives of the Commodore 64 Computer

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Paperback
$30.00 US
6"W x 9"H x 0.61"D   (15.2 x 22.9 x 1.5 cm) | 14 oz (403 g) | 32 per carton
On sale Dec 10, 2024 | 244 Pages | 9780262549516
Sales rights: World

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The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.


The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.

First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64’s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons’ BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.
“ Commodore founders' personalities are expertly presented in this recommended book that offers insight into how and why corporate and marketing decisions were made.”
Library Journal

"You might get the impression that [Too Much Fun] is a simple revisiting of the C64 in the time of its heyday—but it’s actually a much stranger book than that. . . . [Juul] keeps surprising you with original bits of data journalism. . . . I highly recommend Too Much Fun. It’s both a needed corrective to other history books, and a book in a category all its own. . . . Juul is one of the great gaming thinkers and historians."
Polygon
Jesper Juul coedits the MIT Press Playful Thinking series. His previous books include Half-Real and The Art of Failure. He is Associate Professor at the Royal Danish Academy in Copenhagen and has taught at MIT and New York University. His first computer was a Commodore 64, on which he wrote games and demos.
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Additional Selling Points
Introduction: The Five Lives of the Commodore 64
1 The BASIC Computer for Family, Business, and Education
2 The Arcade Game Machine (and Beyond)
3 Against Intentions
4 Keeping Up with the Future
5 The Eternal Commodore 64 Style
Glossary

Photos

additional book photo
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About

The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.


The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.

First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64’s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons’ BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.

Praise

“ Commodore founders' personalities are expertly presented in this recommended book that offers insight into how and why corporate and marketing decisions were made.”
Library Journal

"You might get the impression that [Too Much Fun] is a simple revisiting of the C64 in the time of its heyday—but it’s actually a much stranger book than that. . . . [Juul] keeps surprising you with original bits of data journalism. . . . I highly recommend Too Much Fun. It’s both a needed corrective to other history books, and a book in a category all its own. . . . Juul is one of the great gaming thinkers and historians."
Polygon

Author

Jesper Juul coedits the MIT Press Playful Thinking series. His previous books include Half-Real and The Art of Failure. He is Associate Professor at the Royal Danish Academy in Copenhagen and has taught at MIT and New York University. His first computer was a Commodore 64, on which he wrote games and demos.

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•     Croatia
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•     Macedonia
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•     Maldives
•     Mali
•     Malta
•     Marshall island
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•     Mayotte
•     Mexico
•     Micronesia
•     Minor Outl.Ins.
•     Moldavia
•     Monaco
•     Mongolia
•     Montenegro
•     Montserrat
•     Morocco
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•     Myanmar
•     Namibia
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•     Togo
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•     Tonga
•     Trinidad,Tobago
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•     Turkey
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•     Tuvalu
•     US Virgin Is.
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•     Unit.Arab Emir.
•     United Kingdom
•     Uruguay
•     Uzbekistan
•     Vanuatu
•     Vatican City
•     Venezuela
•     Vietnam
•     Wallis,Futuna
•     West Saharan
•     Western Samoa
•     Yemen
•     Zambia
•     Zimbabwe

Table of Contents

Additional Selling Points
Introduction: The Five Lives of the Commodore 64
1 The BASIC Computer for Family, Business, and Education
2 The Arcade Game Machine (and Beyond)
3 Against Intentions
4 Keeping Up with the Future
5 The Eternal Commodore 64 Style
Glossary